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Maybe I can

I was in pokemon gamma emerald discord. I was looking for someone to talk to while I downloaded the game. It was taking a while so I decided to show the project I was working on. They ended up really liking it, it felt great. I spent so much time studying how to market. Maybe I didnt realize I was marketing in the wrong place. Though the goal there never was to market my game to begin with... I...
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How to market a game

I'm convinced marketing a game is harder than making one. How do you get people to notice your game. How do you get people to give it a chance? And if you can't Validate if people like it, is it worth making it. I had playtesters try out may game and overall the results were positive. But will people just think it's another pokemon clone when it releases? Will they skip past it in the sea of in...
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Publishing

I made the mistake of sending a prototype to publishers. It was only after the fact I found out that most need a vertical slice. I sent it to a lot of the publishers you could think of. I wish I had waited till after I did my playtesting. The amount of changes that happened in 2 months would have made the difference. But you live and you learn and you learn to live. The nice people at Indie.io ...